Safety Sphere - VR hackathon project
Earlier this year, some friends and I participated in a VR hackathon. Actually, it’s my first hackathon ever! Over 20 hours, we hacked together a VR workplace safety training simulator for the Meta Quest 2 headset using the Unity game engine and won second place! :D
Safety Sphere is a VR workplace safety training simulator, with the goal of reducing and preventing injuries by providing a more engaging and educational training experience.
Devlog #
In less than 24-hours, we made two different training modules, one for WHMIS symbols in a chemical lab and another for safe chainsaw operation.
We were all familiar with C#, the language used by the Unity game engine, though only a couple of us were doing the programming. The rest of us created the 3D environments. I also wrote the business pitch and PowerPoint for the presentation.
It was neat to be in a position where I didn’t do any technical work. I got the vibe that I was the team leader, though we never explicitly decided that. Aside from writing and thinking about business, I worked on a ladder safety module, but we cut that one out because it kind of sucked lol.
Retrospective #
I’ve reflected back on what I wrote for the business pitch. I feel very critical of it, like if heard this, I wouldn’t be convinced to buy it. Don’t get me wrong, this is not to take away from the amazing work our team did. I’m very proud of what we made in such a short time. I’m totally being too hard on myself.
On the topic of the presentation, I cringe when looking back at when we had to present onstage. I said only half of what I wanted to say - actually, I didn’t even hold the mic close enough so only the judges in the front row could hear me.